Amaryllis blooms speak to the Meta-Analysis Research Studies on the effectiveness of games. Kapp discusses these studies on pages 76-88, Kindle locations 2205-2442. Even a brief discussion reporting on each of these studies, along with an Adventurers personal contents should yield up to 10 XP as a Pilgrimage with the title "Meta-Analysis Studies."
Azaleas beauty suggests the beauty of the studies that have been done concerning the various game elements and how they have affected (or effected) learning for many students through the evidence of various studies. With Kapp's coverage of "Game Element Research" on pages 88-101, Kindle locations 2442-2710, there should e plenty of material to report on and comment about to achieve up to 10 XP as a Pilgrimage to log - "Game Element Research"
These Asters (left) tell a simply, but broadly based approach to the reasons for using games in learning by Aaron Dignan in his book Game Frame: Using Games as a Strategy for Success. The first chapter is "Level One," pages 1-9.
(Ignore the last section on the last page as it introduces the whole book, chapter by chapter. Some of the chapters may bear discussing in the Festival Clearing section of this course.)
Should an Adventurer choose to write up this reading as a Pilgrimage under the entry name "Dignan Level 1" one is likely to earn up to 10 XP for work well done. The sweep of the reading should easily provide 10 points, although it is not difficult reading.
(Ignore the last section on the last page as it introduces the whole book, chapter by chapter. Some of the chapters may bear discussing in the Festival Clearing section of this course.)
Should an Adventurer choose to write up this reading as a Pilgrimage under the entry name "Dignan Level 1" one is likely to earn up to 10 XP for work well done. The sweep of the reading should easily provide 10 points, although it is not difficult reading.